What is not fair is them for some reason still beeing able to do stuff they shoulnt while beeing cc'd. I said make parry frames consistantĮnnemies can have resistances. You compleetly misquoated everything i said. Jeez man, no offense but I feel like if you ever come to design a game in your life it would be boring as hell. I really don't think they need to become more simple than that. I mean, most enemies are pretty straghtfoward and have like only 1 or 2 attacks at best. Ask yourself this then, if you take out enemies unique traits like Thorny shell damage reflection when meleeing him and other enemies gimmicks as well, I don't think there will be much left to make enemies actually different from each other besides their appearance. To tell the truth this kinda already happens to some degree. So, you basically wants every enemy to behave just the same? Like without having any resistances or special traits to make them more unique or challenging, so that you can just run and explode them as you passing by. and ennemies like captains or demolishers are still able to turn arround and land a cheap hit even though they should not be able to like other ennemies do. ![]() but then there are a few of them that for some reason still are able to move like: Lacerator are still moveing when they use their spin attack or royal gaurds are still albe to jump up and use their slam attack even when they are stuck in a beartrap. when rooting ennemies some of them dont move and cant turn arround when you standing behind them like they should. Originally posted by skydiamand:For example roots. there is already a feature for this to rerol the perks you have, why does it also happen when you upgrade it? it makes no sence. It happens too many times where you want to upgread your weapon but you got really good perks on it only for them to change into something else. it often feels like it has a mind on its own.Īlso can we pleaaaase change it that if you upgread a weapon from lets say ++ to S tier that you just get additional perks without rerolling the ones you alreay got. Sometimes the wall run triggers when you dont want to and otehr times when you do want it to happen it doesnt even though you are doing the exact same thing as before. sometimes Im able to parry an attack +1s after the animation and other times im still in the animation but I still get hit by the ennemy infront of me (and no the ennemy wasnt a slammer. atleast if htey always attack I can atleast predict it 100% of the time. the problem is that this can happen randomly when you get a few hits in the ennemy. This is so annoying as it wastes time and feels very unsatesfying to not be able to attack because you missed a parry or doge. often you prepare for an attack by either rolling or parryng only for them to get randomly stunned while doing so. and ennemies like captains or demolishers are still able to turn arround and land a cheap hit even though they should not be able to like other ennemies do.Īlso annoying is the random stuns you can aply to ennemies. ![]() atleast 20% of the damage you take happens trough some random bs.įor example roots. There are so many inconsitancies in this game what make hte game unfair to play. This has frustrated me for the longest time and it still hasnt been fixed.
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